![]() The original game’s foursome meets up with Riptide‘s fifth playable character – a fellow immune – during the opening cutscene. A corporate weasel by the name of Serpo is running the show, and he intends to conduct research on the four immune people – now five, but we’ll get to that in a moment – in an effort to save humanity. After escaping the zombie plague that swept across the island of Banoi in the first game, they find themselves captured and locked away aboard a military ship shortly after Riptide opens. ![]() It may boil down on the most basic level to Dead Island 1.5, but Riptide proves that such a designation doesn’t necessarily have to be a bad thing. Techland’s just-released sequel builds directly on the simple first-person brawling pleasures that worked so well in the studio’s 2011 original. No progression in co-op for players that aren't at the same point in their storiesĭead Island: Riptide is at its best when it gives you a horde of zombies and a nail-studded baseball bat – or some other lovingly crafted instrument of close-quarters re-death – to swing in their direction. ![]() Numerous bugs and stone-dumb AI turn simple tasks into a slog It's hard to escape the feeling that you're playing Dead Rising 1.5 ![]()
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